Games keep getting pricier, marketing picks what gets made, publishers stopped
taking risks, and the people who actually play get less say every year.
Hollowdusk is the counterexample.
Free to playNo price on the gate, no paywalled progress. Cost never decides who gets to play.
Runs in your browserNo install, no console, no launcher. Any device with a modern browser is a gaming machine.
Your world follows youProgress lives in the cloud: stop on one device, pick up on another, always.
Steered by its playersThe community proposes features and votes on them, and updates ship fast: new art and gameplay land in days, not seasons.