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Hollowdusk

dig deep · build bright · face what wakes

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▾ glimpse what waits below ▾

What Wakes Down There

glimpses from the world: recorded in play

a village at dusk: lamplight, willows, good neighbours

two sworn colours war over the high field

the imp clans keep their own strange shrines by night

and deeper still: a vault whose keepers never left

Dig deep: a living world of water, lava and light, carved one tile at a time.
Build bright: villages, keeps, machines; craftspeople move in and work what you place.
Face what wakes: bosses under the ground, wars between sworn towers, and a night that pushes back.
Together: host your world in the cloud and your friends drop in with one click.

Made to Be Played, Not Sold

Games keep getting pricier, marketing picks what gets made, publishers stopped taking risks, and the people who actually play get less say every year. Hollowdusk is the counterexample.

Free to playNo price on the gate, no paywalled progress. Cost never decides who gets to play.
Runs in your browserNo install, no console, no launcher. Any device with a modern browser is a gaming machine.
Your world follows youProgress lives in the cloud: stop on one device, pick up on another, always.
Steered by its playersThe community proposes features and votes on them, and updates ship fast: new art and gameplay land in days, not seasons.
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hollowdusk is in closed beta · new keys are granted by the keeper
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